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Rengerel en Distel
Amarr Science and Industry
995
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Posted - 2013.01.17 02:32:00 -
[1] - Quote
My idea for a sink is modular personal POS modules :P
I'd still love to see rat bounties given by sec, so we can see the breakdown between high, low, null.
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Rengerel en Distel
Amarr Science and Industry
1021
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Posted - 2013.01.18 15:55:00 -
[2] - Quote
RubyPorto wrote: FW Tiers did nothing to alter the "sinkiness" of an LP. Tier 1: 1000 LP + 1000 ISK = 1 Item. => 1000 ISK sunk for 1000 LP. Tier 5: 250LP + 1000 ISK = 1 Item => 1000LP + 1000 ISK = 4 Items. => 1000 ISK sunk or 1000 LP.
Your numbers are a bit off though, the old formula looked more like: Tier 1: 4000 LP + 4000 ISK = 1 item Tier 2: 2000 LP + 2000 ISK = 1 item Tier 3: 1000 LP + 1000 ISK = 1 item Tier 4: 500 LP + 500 ISK = 1 item Tier 5: 250 LP + 250 ISK = 1 item
That is why people cashed out at T5 or if desperate T4. It's why the new tiers don't change either the LP or ISK in the stores, only how much LP you gain for doing tasks. You could easily make 4000 isk/lp in the old system, while now 1000+isk/lp is great*.
*Haven't looked at the prices across the entire market recently, but that's what it was last I looked. Of course, some items might still give high payouts, I'm talking general items without crashing the market. |

Rengerel en Distel
Amarr Science and Industry
1026
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Posted - 2013.01.18 21:15:00 -
[3] - Quote
RubyPorto wrote:Rengerel en Distel wrote: Your numbers are a bit off though, the old formula looked more like: Tier 1: 4000 LP + 4000 ISK = 1 item Tier 2: 2000 LP + 2000 ISK = 1 item Tier 3: 1000 LP + 1000 ISK = 1 item Tier 4: 500 LP + 500 ISK = 1 item Tier 5: 250 LP + 250 ISK = 1 item
That is why people cashed out at T5 or if desperate T4. It's why the new tiers don't change either the LP or ISK in the stores, only how much LP you gain for doing tasks. You could easily make 4000 isk/lp in the old system, while now 1000+isk/lp is great*.
*Haven't looked at the prices across the entire market recently, but that's what it was last I looked. Of course, some items might still give high payouts, I'm talking general items without crashing the market.
The specific numbers don't matter. All that matters is the fact that the ratio of ISK sunk to LP converted stays constant within any given LP store offer.
My only point was that he said that 4 items were created for the same cost, and you said that was incorrect. He was indeed correct that at tier 5, you could buy 4 items at the cost of tier 3 (the other LP stores). So when someone cashed out at T5, they could buy 4 times the amount of implants as someone buying it from Emperor Family.
Sorry to go off topic, just wanted that cleared up :P
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Rengerel en Distel
Amarr Science and Industry
1210
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Posted - 2013.02.14 04:31:00 -
[4] - Quote
Number of kills is a poor metric. One player in high sec running level 1s might kill hundreds of rats, but never equal the bounty total from one null rat. I'm sure the bounty total is higher in high sec, but CCP has never broken down the bounties by sec status as far as i know, at least not recently.
With the increase in shiptoasting, the Report timer needs to be shortened.
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